譯文: 隨著高分辨率的雕刻工作流使用像 Mudbox 程序我們創建的模型化的資產可以有時很難通過在其原生狀態的生產管道發送。為此,通常使用各種工具來創建一個新的、 更有利于管道的拓撲模型。有不同的方法,用于創建這種幾何形狀和它 ' 是很重要的我們使用的方法是快速、 高效的和給我們,我們需要控制。在此過程中,我們 ' ll 包括 Mudbox 2014 年工具,使我們能夠修改我們雕刻的網格的拓撲結構。我們 ' ll 開始通過學習自動重新拓撲操作以及如何使用它來快速創建一個新的邊緣流。我們 ' ll 學會使用曲線來幫助指導新的拓撲,并討論某些特定的情況下,新的拓撲結構中可能需要。我們 ' ll 成新網了解射出不同種類的詳細信息。我們 ' 還可以了解到有關使用曲線來創建服裝或配件以及作為新網格拓撲并完成學習,來減少我們可能出口的幾何。最后,你 ' ll 有一個堅實的想法的工具可用于創建新的拓撲結構在 Mudbox 2014 年。 原文: With the advent of the high-resolution sculpting workflow using programs like Mudbox the modeled assets we create can sometimes be difficult to send through a production pipeline in their native state. For this reason, various tools are normally used to create a new, more pipeline-friendly topology for the model. There are different methods for creating this geometry and it's important that the method we use be quick, efficient and give us the control we require. In this course, we'll cover the tools in Mudbox 2014 that enable us to modify the topology of our sculpted meshes. We'll start by learning about the automatic Retopologize operation and how it can be used to quickly create a new edge flow. We'll learn to use curves to help guide the new topology and discuss some specific scenarios in which new topology might be required. We'll learn about projecting different kinds of detail into the new meshes. We'll also learn about using curves to create clothing or accessories as well as new mesh topology and finish up by learning to reduce our geometry for possible export. In the end, you'll have a solid idea of the tools available for creating new topology in Mudbox 2014.

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